Post by account_disabled on Dec 13, 2023 21:38:18 GMT -8
The use of multiple visual audio textual and graphic elements to stimulate learning and learner involvement; interactivity linked to the possibility as well as the obligation of giving feedback to the platform to develop a linear learning path the second video games the use of which does not always and does not necessarily represent an activity based on simplicity and disengagement. On the contrary the gamer is subjected to difficulties such as stress nervousness and mental effort . From here it is not difficult to deduce the possible implications that this investment would have in terms of concentration and .mitment if invested in training contexts.
In fact even video games designed for entertainment purposes only (therefore presumably without training purposes) alone can teach a series of transversal skills such as problem solving resource management team work Mobile App Development Service leadership time .munication skills resourcefulness and adaptability. which learning management systems (lms) stand out real learning management systems capable of incorporating digital and social features such as chatbots badges rankings and digital content. These characteristics allow lmss to integrate the characteristics of the other two ideal formats namely apps and video games. In fact lmss incorporate serious games and normal video game functions also lending themselves to the mobile use typical of apps.
Therefore they are confirmed to be the preferred format for setting up a learning path according to the logic of edutainment . Tentacle. Based on these premises what are the fundamental .ponents that a learning path should have without prejudice to the fact that the learning management system is the most appropriate format to ac.modate the needs of the new learning experience therefore to structure a training path on the logic of edutainment here are the fundamental .ponents that this path should have meaningful learning . I.e. The fact that users find relevance and usefulness in the acquisition of the knowledge they are learning as well as in the training path undertaken; entertainment.
In fact even video games designed for entertainment purposes only (therefore presumably without training purposes) alone can teach a series of transversal skills such as problem solving resource management team work Mobile App Development Service leadership time .munication skills resourcefulness and adaptability. which learning management systems (lms) stand out real learning management systems capable of incorporating digital and social features such as chatbots badges rankings and digital content. These characteristics allow lmss to integrate the characteristics of the other two ideal formats namely apps and video games. In fact lmss incorporate serious games and normal video game functions also lending themselves to the mobile use typical of apps.
Therefore they are confirmed to be the preferred format for setting up a learning path according to the logic of edutainment . Tentacle. Based on these premises what are the fundamental .ponents that a learning path should have without prejudice to the fact that the learning management system is the most appropriate format to ac.modate the needs of the new learning experience therefore to structure a training path on the logic of edutainment here are the fundamental .ponents that this path should have meaningful learning . I.e. The fact that users find relevance and usefulness in the acquisition of the knowledge they are learning as well as in the training path undertaken; entertainment.